
But I'm Not Your Demon Lord
Dungeon Crawler
BINYDL was a collaborative, team-based game. My primary role was implementing systems design, where I focused heavily on AI, the Map system, and fixing bugs/other systems to be more cohesive.
AI System Design
This video will provide insight into my AI System in BINYDL. I will walk through my different enemy types and showcase my behavior tree and code used for my enemies.
Map System Design
This video will go through my Map system and how I was able to create my own system to implement maps on different levels, and in different ways using the same widget, to make creating new levels streamlined and efficient.
Quest System Design
This video will showcase my ability to study previously created code by another designer and altar/update to better suit the needs of our game.
I prove that I am creating blueprints with OOP, but also reading and dissecting it to suit the evolving needs of the project.